Alright, this honestly slipped my mind so I'm playing a bit of catch up. Sorry bloggers!
If you've been watching my blog, you'll see that I had to design my own cutlery as part of a Uni project. Since then it's been finished up, for the most part. I'll be posting up my sketches, inspirations and the final idea over the next few posts so I don't mix it up with Project 2!
The Inspiration
To start, I struggled to get an idea for my cutlery. I started to panic and I was rather confused but I decided to stick to my most favourite things. I kept with the idea of games. The main games I focused on for this project were League of Legends (Riot Games) Mabinogi (Nexon & Devcat) Oblivion and Skyrim (Bethesda Softworks, Elder Scrolls Series), with a few add ins from my fascination into Celtic Mythology, and Demonic artwork.
League of Legends has a wide variety of champion characters to choose from, so I decided to texture the cutlery around their appearance and skills. This seemed to be my most focused on idea because of how much variety was provided to me from the game.
The smaller targets are based on my love for Supernatural things, strange and wonderful. So, with all this out of the way let's go into a bit more detail of how they made their own designs.
The Output: Dragon and Lady Gaga~

I do like the sketches I came up with, however I don't feel, personally, that the designs fit my overall idea for a final product. So, they stayed as sketches.
Looking forward, the Dragon design could be hard to model in 3DS Max so it's maybe a good idea that the idea stays at the sketching stays and doesn't progress much further. I'd be heartbroken if I developed it out fully then struggled to get even started modeling something so complex and highly detailed.
Demonic Knock-up
I just had to add that in somewhere.
As I mentioned, I have a soft spot for weird demonic species. All different types like in the TV Series Supernatural, the book series Demonata by Darren Shan, All horror films, and the game series Elder Scrolls.
I wanted to try and put the skeletal textures into my designs, look at creating the cutlery out of bones instead of plastic and metallic materials. The rough skin texture behind demonic creatures, the horror factor and gory aspect is something I wanted to highlight in these designs. I think I did alright!
What happens next?
I'll take these rough concepts and develop them a little further, and continue to create new ideas with a little more of a solid concept in mind as I continue through this first project. We've got the rough ideas and inspirations, so let's push the boat out a little further shall we?
More Champions and detail next time around, as I build up towards my ultimate weap-- Cutlery Design!
Watch this Space~! <3
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