Sunday 23 February 2014

Tutorial Personal #2 - Bottle: Part 2

I'm bacckk~

Finishing off my previously posted bottle tutorial, this one shouldn't be very long as all I'm doing now is making the screw feature within the neck of the bottle. I have tried to extrude a helix in the appropriate way and I can say it's pretty easy and doesn't take up much time, so let's get started shall we?

In case you didn't see the previous post, this is what we have so far. A nicely extruded bottle model with a shell thickness of 1cm. I followed my tutor's video tutorial on how to make it, and there's a second part for the screw cap. I'll post both videos at the bottom as usual.


First, we'll start by creating a helix in the top view, and moving it above the actual model of the bottle. Making sure it has the following dimensions:
20cm Radius, 25cm height, and 3 turns.

Then create a smaller object to the side, similar to the shape in the picture on the left side here. Fillet the edge how you think will work better, then we will use that to model the Helix
using the Loft modifier.

Now, it doesn't take a genius to notice that the helix has gone over the outline of the bottle. This is how it's supposed to be. Look at a bottle, any plastic bottle. The screws on the outside, not the inside. Smarty pants. Now, we have to give it a twist by using the deformation section of the modify panel. Give the end a 45 degree twist, just for a better effect.

We want the ends of the helix to go into a point, for this we used the Scale tool. Added two corner points and adjusted the lines, then made all the points into bezier smooth points. Giving us a final outcome like the picture shows below.

Lastly, we highlight both objects and assemble them together. And there you go. Now the colours aren't all the same but texturing is a different tutorial for a different day. Again see the videos below and give it a go yourself. :)



Watch this Space~ <3


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Tutorial Personal #1 - Bottle: Part 1

It's Sunday~ Sunday~

Alright! Instead of giving you a class summary of a model this week. I've looked at Justin's tutorial at how to make a bottle. This will be split in two, the first bit will contain my process of making the bottle and the second part will contain making and attaching the screw cap feature.

Firstly, due to the nature of this model I set up my units for cm instead of mm. This was due to a trial and error and I found the mm setup harder to work with considering the model's dimensions in reality. The dimensions of the bottle itself are 244mm in height, and 57mm in radius. Then the neck of the bottle is 30mm in height and 12.5mm in radius.

I created 2 cylinders with those dimentions then I had to move the smaller one to the top of the bigger cylinder. I snapped it to the center then moved it to sit on the top surface by setting the z axis to 24.4 cm. Pretty easy so far!

I then want to group both items into an assembly. So, I select both cylinders and go to Group -> Assembly -> Assemble. Now, we want to change the properties of the entire object by right clicking and selecting object properties. We can make the object see-through, and freeze it so that it doesn't move while we're editing it. Like so:

Ice, ice baby~

Then I worked on the geometry of the bottle. Basically, the cylinders worked as a sketch from us to work from in order to create the bottle completely from scratch using the line tool! I used a variety of fillets and one bezier to create the outline of the bottle. I added in some new vertices to give it a more organic shape because it looked a little boring. I added more form at the bottom and top, and an indent for a label (if it was to be made into a physical product.


I removed the cylinders behind the geometry. Then set a Lathe command on my spline. It came out weird to start with, but that's easily fixed by using the tools set in the modify panel. Fix that up then add a shell command to give the bottle a little more depth, like a proper bottle compared to being paper thin and unusable.

By going into the Line option in the modifier panel, I could adjust any deformed lines to define the shape perfectly. Lucky enough I didn't have any problems with my lines. The next step is adding a Helix for the screw cap. That's a separate tutorial so I'll write it up separately.

But so far, here is my bottle!~ <3



Watch this space~ <3


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Tutorial Week #3 - Interior

Here we goo~

A short update on a tutorial we did in Week 3 that I lost several times due to technical issues with my laptop. All is fixed and it shouldn't happen again for quite a long time. I hope.



So! In Week 3 we made a basic house interior. Nothing big and fancy, just some simple extrusions and attaching splines together. Then taking out bits, and shelling the holes. We started with some lines that looked a little like the picture to the right.


We did the outer lines first, and also built the door frame areas into the structure they were not cut out afterwards. We joined all the separate bits together to create one big spline so that when we made it into a 3D model there weren't any breaks and it worked as smoothly as possible.

Then we extruded it upwards to make it 3D, then it got a little complex. We edited the polygons to create the top of the door frames. After which we cut out little windows, shelling together the gaps between the two walls. Here's a little close up:





That concludes this tutorial, my apologies for the lack of detail. If you want to try it for yourself then you know the drill. The video will be posted around the bottom of this post so check it out. Until next time..


Watch this Space~ <3


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Tutorial Week #4 - The Glass/Goblet

Let's party, it's Saturday~

Due to a technical issue I'll have to post week 4 before week 3, sorry about that. Hopefully it's not too confusing!

You call that a glass?
In Week 4 we made something quite fitting to the Saturday party scene if you ask me. We made a wine glass, or a goblet in my eyes. Unlike my previous model, this one doesn't have a tutorial video I'm afraid, but read my little comment about the bottom for the solution.

This was a pretty straight forward model. This is what we started with. Doesn't look much like a glass at all does it? Never to fear! We're only getting started.

We learned about Bezier Corner command, which completely messed up the selected lines. I did panic when we selected this option and I struggled to try and work out how the corners should be positioned. 


Basically, each corner converted into a Bezier corner will give it a similar edit-ability of a path in Adobe Illustrator. So, by pulling the anchors you could curve the lines to create the object we desired. Like the image exampled to the left.


We didn't turn the entire structure into these fancy corners, because we wanted a flat edge to rotate and image around later on, to complete the 3D glass structure. So after a bit of help organizing the curves and anchors, we finished with the line structure shown below.
A little better..

After that, we finished off the glass by making it 3D! This was the exciting bit. I can happily say I felt so good knowing that I made a 3D object, for the second time in my life. Call me a child on Christmas Day, I'll take it! We used the Lathe modfier for this, with the Minimum alignment setting. I made it purple, because purple is just awesome. And there we go, a glass. ~

That's MUCH better!


That concludes this weeks tutorial, there isn't actually a video for this specific item but there will be for my Bottle + Screw Cap tutorial, so I'll post that for you when it's all finished.

Watch this Space~ <3

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Thursday 6 February 2014

Tutorial - Week #1 The Mobile Phone!

Alrighty!~

Second week, first proper modelling tutorial. Slightly nervous but excited. I've always wanted to learn how to model, and here's my opportunity.

Work in Progress!
Doesn't look like much of a phone!
This week, we're making a pretty simple Mobile Phone. I'll post a link to the tutorial at the bottom of each post for those who want to give it a try themselves.

I found it difficult to follow Justin's instructions throughout the class, but I did manage to get it done eventually. As he went through it, I wrote down the key points he was making and when I have time I want to go through the tutorials I found I really struggled with and try them out again to see how I've improved over the weeks!


In this class we learned how the basics, really. How to use simple modifiers, edit an object to specific dimensions, intersecting shapes and cutting one through the other. We used Shell, and created a fillet around the object. We made an Array of circular shapes. It might sound simple but I've never used 3DS Max before so it was quite an achievement for me!
The model I produced wasn't quite as accurate as Justin's, I think I messed up on the section about Layers and choosing the active but that's something I can improve on over time. Just like Photoshop. When I started, I couldn't understand layers and adding new layers seemed like a big hassle but I recently painted a picture using 80-odd layers. Isn't that mad?


So, here's the model I managed to get out of this weeks lesson. It's more of a case then an actual mobile phone. That's to do with the layers part where I messed up. Working on different layers and everything wasn't quite in the right place. But next week, I'll aim to improve. I can only get better and for me this is a big personal achievement.

Many Thanks to Justin and my peers for the support. :)

Watch this Space! <3


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Sunday 2 February 2014

Don't Heston over Cutlery!

Quick update about my first project. Research time!

I haven't got any sketches as yet, however! I have spent a bit of time looking up topics that tie to my theme. More on that in a minute, firstly though..


What theme am I picking?

"Encourage radical eating experiences: Design a product range which is in context of the eating experience at Heston Blumenthal's "The Fat Duck" Restraunt."

This theme had me hooked from the moment I read it. I love the opportunity to do something different. Anything weird and not.. Typical really interests me. So this theme literally has my name written all over it and I'm really excited to get started on it. Having an enjoyable theme makes the simple concept of cutlery more fun. I did worry when Justin mentioned cutlery, first thing I thought was 'Oh, crap! What will I do?!' but after reading the brief through and doing some research I'm not panicking quite as much.

So, today! I did a little bit of research. Looked up some cutlery designs, and Heston's restaurant. Let's do a sum up.


Research: Imagery Montage #1


Obviously, the first thing to do is look at previously designed cutlery sets. The 3 designs above look simple. Number 2 and 3 have slightly different handles. It gives them a different feel compared to normal cutlery. Number 3 actually has an edged handle, like a cube. Compared to 2 which is rounded. Number 1 is the more typical flat design with a more 'edged' look on the top part. That makes two ways I could make my design different and enhance a radical eating experience. There's maybe several different ways for me to change the design and make it something special and memorable but it's early days. And sometimes the simple things work better then the complex ones. We'll see what happens!



To the right there's another handle design that has a more fancy, posh feel to it. The texture might irritate a lot of people so I think a smooth design for the gripping part of the cutlery would work in my favour. I would also have to make the entire set have a similar theme so they would relate to each other. Making 4 completely different designs, one for each piece of cutlery, would confuse people. It wouldn't really be a working set. Similar designs are key, not just bizarre ones!


To the left is the last image I want to share in this post that particularly interested me. I found this one looking up Heston's restaurant. It's a design on the front of a menu. The handle part has a elegant and fancy design because the restaurant is high class. Where as the part you put into the food has a similar design to that of duck feathers, which illustrates the name of the restaurant.


I'd love to illustrate such an idea in my own design. I want to try and go for a simplistic idea, not too fancy and complex. Maybe try and combine the features of a duck like the menu design above. The beak, the feathers, even the shape of the body, the wings, the tail feathers. Possibly the colour scheme. They're all possibilities to explore over the next few weeks.

Research: Heston.

Heston lives to be different, he loves exploring simple things and making them something absolutely fantastic. He brings back typical British traditions and gives them a funky twist. He is loved and looked up to by so many people around the world. Showing off his crazy ideas, he lives to be different. I envy him for not giving a damn and doing what makes him satisfied.

I've found some quotes I'll leave here, for future reference:

"And I like asking questions, to keep learning; people with big egos might not want to look unsure."

"I have this desire to keep improving, so I find fault."

"I was determined that if I failed it wouldn't be due to lack of effort."

"I'm not scared of anything in particular, but I am motivated by a fear of failure as opposed to a need to succeed"


As I picked through the internet I found a blog done by somebody in our class from last year. They chose the same theme, and I took the time to read through her blog and I really liked her idea. She explored the idea of simulating the senses, which is Heston's motivation behind every dish. That is a great inspiration. Check it out here.

I'll put together some mood boards when I get home from class tomorrow night.

That's it for now, guys.

Watch this space! <3

Saturday 1 February 2014

Live it up with 3DS Max

Hey'oh bloggers~



I'm back for Semester 2 of my Undergrad course, and this blog is for my Intro to 3D Design module with good ol' Justin Magee.

3D Design is always something I wanted to try and get into, especially for characters and such but it always seemed like such a scary thing to step into on my own. Now, I have the rest of my class and a damn good tutor to help me out so that should give me a bit more confidence. I hope.


"Aspire to Create, we have no limitations to our desires."
The purpose of this blog is to record my experiences, difficulties, resolutions, and projects I'm doing. Just to see how I progress through the next 12 weeks. Who knows, maybe I can help out some more aspiring 3D Designers with my beginners blog. That would be sweet~

So, for this first blog I guess it's more about difficulties and planning for the upcoming weeks.

I don't own a fancy desktop PC or a high spec Laptop, I have a little HP Compaq Notebook Laptop. About 3 years old now and she's done me pretty well! For all the games and stuff I put my poor laptop through, I'm surprised she's still going but I'm surely not complaining. Running 3DS Max is a bit of an issue, the interface is rather laggy no matter what version I pick up but that's something I'll learn to work with. I can be patient if I try!

Fellow classmate Melissa Campbell shared a link with us giving small tutorials in how to create some 'basic' shapes from scratch. I'll leave the link at the bottom but I want to give a huge thanks to her for helping us all out! Her credentials are Google. Expect anything less? <3

Our first project is a brief on creating Cutlery under a specific theme. I was completely drawn in by the one that mentioned 'encourage radical experiences', rubbing my hands together I decided the brief had already picked me. I'll post up another blog tomorrow, after trying to get the ideas out of my head, in regards to some sketches I have and my general concept idea.

Check out Justin's Projects here! 



Watch this Space~