Alright! Instead of giving you a class summary of a model this week. I've looked at Justin's tutorial at how to make a bottle. This will be split in two, the first bit will contain my process of making the bottle and the second part will contain making and attaching the screw cap feature.

I created 2 cylinders with those dimentions then I had to move the smaller one to the top of the bigger cylinder. I snapped it to the center then moved it to sit on the top surface by setting the z axis to 24.4 cm. Pretty easy so far!
I then want to group both items into an assembly. So, I select both cylinders and go to Group -> Assembly -> Assemble. Now, we want to change the properties of the entire object by right clicking and selecting object properties. We can make the object see-through, and freeze it so that it doesn't move while we're editing it. Like so:
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Ice, ice baby~ |
Then I worked on the geometry of the bottle. Basically, the cylinders worked as a sketch from us to work from in order to create the bottle completely from scratch using the line tool! I used a variety of fillets and one bezier to create the outline of the bottle. I added in some new vertices to give it a more organic shape because it looked a little boring. I added more form at the bottom and top, and an indent for a label (if it was to be made into a physical product.

By going into the Line option in the modifier panel, I could adjust any deformed lines to define the shape perfectly. Lucky enough I didn't have any problems with my lines. The next step is adding a Helix for the screw cap. That's a separate tutorial so I'll write it up separately.
But so far, here is my bottle!~ <3
Watch this space~ <3
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